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Maya to md5 exporter

@knecht wrote: HouseMDave said: UPDATE: - Textures export is working. Ill be calling the exporter 1.0 from now on. I use a texture, but my model is just textured with the jme-no-texture-found texture....

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Maya to md5 exporter

@HouseMDave wrote: Ah... Good to see someone using the script:)The md5importer uses jME's resource locator tool. I learned this recently too. Here is an...

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Maya to md5 exporter

@knecht wrote: i love your work, you make my day !!! (also need to handle maya2008 models)i will try and tell the result here Read full topic

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Maya to md5 exporter

@knecht wrote: IT WORKS !!!i used the ResourceLocator from your link      try {         MultiFormatResourceLocator locator = new...

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Maya to md5 exporter

@HouseMDave wrote: Dont get too comfortable. I might just collect it... Read full topic

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Maya to md5 exporter

@Core_Dump wrote: just a little info, you shouldn't need to change the path in test.md5mesh.if your texture is in the path: "com/yourpackage/resources/texture.jpg"and the path in the md5hesh file is:...

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Maya to md5 exporter

@knecht wrote: its easier to edit the md5mesh file as to explain the guy made the model that he should not use absolut pathes and moreover use a specific folder structure.But thanks for the hint. Read...

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Maya to md5 exporter

@andriu wrote: Hi,I was trying your export with Maya2008 (MacOs, Linux). I created polygonal cube and skeleton from two joints. I binded with smooth bind.Error occurred: 0 matches with bindPose2And...

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Maya to md5 exporter

@HouseMDave wrote: I dont like this but i cant seem to open your file, therefore i cant check what the problem may be. If anyone has maya2008 please try. Read full topic

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Maya to md5 exporter

@neakor wrote: i dont know about this exporter, but if its similar to the others out there, it could be that u have more than 1 root bone? Read full topic

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Maya to md5 exporter

@Methius wrote: Hmm, seems I'm not doing it right.. (Maya 2008)Get this error in the output log: // Error: No object matches name:  //- Build mesh selected- File outputname entered- Build Animation...

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Maya to md5 exporter

@HouseMDave wrote: You must have at least one skinCluster in your scene and one mesh attached to it. Read full topic

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Maya to md5 exporter

@neo_star0114 wrote: Hi I stumbled across your MD5 exporter while searching for a way to get models from Maya to JME. I had already come across the other md5 exporter, but I have Maya 2008 so it...

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Maya to md5 exporter

@HouseMDave wrote: Due to the high demands on the exporter i've decided to make a website for it with donation links 8). It will be available soon. In the meantime i'll put it back the original link....

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Maya to md5 exporter

@neo_star0114 wrote: Awesome, thank you so much!  Read full topic

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Maya to md5 exporter

@neo_star0114 wrote: Hi thanks for the new version of the exporter. I'm just a bit of a newb here so I don't quite understand the workflow of this exporter. With a rigged character which in the build...

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Maya to md5 exporter

@firestorm696 wrote: hey guys! got a big problem (like that one mentioned above): when i want to export my model it says "Error: Found 0 matches for 'bindPose2'."whats that all about? i couldn't...

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Maya to md5 exporter

@DarkPhoenixX wrote: Sometimes when I try to run your script I get this error inside Maya --> Error .fileTextureNameWhat can I do? Textures aren't necessary, I will apply them later Read full topic

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Maya to md5 exporter

@DarkPhoenixX wrote: bindPose2 can be easily fixed if you renmae bindPose1 to bindPose2.If I remember correctly bindPose is the skin attached to the model. Don't know why bindPose2 and not...

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Maya to md5 exporter

@optimisticmonkey wrote: DarkPhoenixX said: Sometimes when I try to run your script I get this error inside Maya --> Error .fileTextureName What can I do? Textures aren't necessary, I will apply...

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