Quantcast
Channel: Maya to md5 exporter
Browsing all 50 articles
Browse latest View live

Maya to md5 exporter

@neo_star0114 wrote: Hi thanks for the new version of the exporter. I'm just a bit of a newb here so I don't quite understand the workflow of this exporter. With a rigged character which in the build...

View Article



Image may be NSFW.
Clik here to view.

Maya to md5 exporter

@firestorm696 wrote: hey guys! got a big problem (like that one mentioned above): when i want to export my model it says "Error: Found 0 matches for 'bindPose2'."whats that all about? i couldn't...

View Article

Maya to md5 exporter

@DarkPhoenixX wrote: Sometimes when I try to run your script I get this error inside Maya --> Error .fileTextureNameWhat can I do? Textures aren't necessary, I will apply them later Read full topic

View Article

Maya to md5 exporter

@DarkPhoenixX wrote: bindPose2 can be easily fixed if you renmae bindPose1 to bindPose2.If I remember correctly bindPose is the skin attached to the model. Don't know why bindPose2 and not...

View Article

Maya to md5 exporter

@optimisticmonkey wrote: DarkPhoenixX said: Sometimes when I try to run your script I get this error inside Maya --> Error .fileTextureName What can I do? Textures aren't necessary, I will apply...

View Article


Maya to md5 exporter

@bluebirdglory wrote: Optimisticmonkey as you said zbufferstudios.com exporter seem to work by limited to just one mesh.. Do you have another exporter which can be use for multiple mesh exporter?I'm...

View Article

Maya to md5 exporter

@optimisticmonkey wrote: Yes - The exporter linked to by the original poster in the first post works for multiple meshes...http://digitus.itk.ppke.hu/~szada/md5exp.zipBTW -You may need to rename...

View Article

Maya to md5 exporter

@joselalupa wrote: i tried this pluggin and always get error:No object matches name.if i make thechanges in the shader i get error too, i'm using maya2012, any help in the procedure to make it work?...

View Article


Maya to md5 exporter

@WASD wrote: What about .obj? A friend exported one of his static models as .obj and I managed to put it into jMonkey with full texture. Some normals were wrong but I guess that's a mistake he...

View Article


Maya to md5 exporter

@sbook wrote: Any reason that you're intent on using MD5 as a format, @joselalupa? .obj works great for static models and jME works very well with animated OGRE meshes! Read full topic

View Article
Browsing all 50 articles
Browse latest View live




Latest Images